The game we’re working on is having a small issue with the camera when playing in confined areas, like a sewer. The camera will occasionally clip out of the sewer object, exposing the blank sky beyond it. Enclosed are some examples. I’m fairly new to this, I understand a bit about blueprints, so I apologize if this is a frequently asked question.
Basically you need a spring arm on the character to hold the camera and to toggle on the collision check option.
You may consider something more involved if you have issues with how the camera reacts to collision checks:
DynoCamera: DynoCamera - YouTube
Thanks for the tip. I’ll check that out.