So you placed a static camera in the map and want to start the map and view from that camera?
You must assign that camera to default player controller when you begin the map. like this:
I created a Blueprint for the camera - CameraTop_Down and called it in the BattleGameMode Events Graph.
It actually worked once then it stopped working. You’re suggestion is that I go into the level Graph and add assign the came to the default player controller.
I’ve done everything you’ve said above, still not working.
When I simulate the game, the camera just won’t go to the angle I’ve set it up to start the game.
I feel I must be missing something really silly. So frustrating
In the image below, you can see that the game is running, but the camera angle is off compare to the Cine in the small screen - which is how it is suppose to be.
A temporary solution would be to put a pawn with the camera where you want it and possess the pawn when the game battle starts that way your using the camera want specifically without trying to change to static cameras. and when the battle ends repossess your character. Ive seen this done often and utilize it myself
Firstly I wanted to thank you eldany.uy for your input in trying to fix the issue.
So it is fixed - but it wasn’t because of the blueprints - I followed all your advise and it still wouldn’t work. I started to think it has so be a bug with UE4 or my actual project.
So I decided to create a new project - and added the blueprints as you instructed above - and it worked just as you said eldany.uy. So I was annoyed as I knew it would work, so the question was, why isn’t it working on my own project??
I left the new tester project opened, and opened my own project along side it. I clicked play, and for some magical reason it started working!!
So frustrated haha
In any case! It’s working now - thank you for your help! learning everyday!