I have no idea if this is a bug or I’m missing something (Newbie), but it’s so frustrating.
This is what I mean by “parenting”: Imgur: The magic of the Internet
I’m a Blender artist but for this project I need to use UE5.
The only thing I’m having trouble with is this…
In Blender we use an Empty object to move the camera. I couldn’t find an “empty actor”, so I used the regular “actor” to parent my camera to it.
I followed this tutorial as I had to bring camera tracking data from Blender to UE5: TRACK THIS! - Camera Tracking From Blender To Unreal Engine - YouTube
He doesn’t seem to have the issue I’m having. But also he is using an older version of UE5.
Is it possible that this is a bug?
Note that regular SAVE doesn’t undo the parenting. Only SAVE ALL or RENDERING do.