Camera is parented to an object so I can move it. After SAVE ALL or for rendering, it unparents and jumps back to the default position...

I have no idea if this is a bug or I’m missing something (Newbie), but it’s so frustrating.

This is what I mean by “parenting”: Imgur: The magic of the Internet

I’m a Blender artist but for this project I need to use UE5.

The only thing I’m having trouble with is this…

In Blender we use an Empty object to move the camera. I couldn’t find an “empty actor”, so I used the regular “actor” to parent my camera to it.

I followed this tutorial as I had to bring camera tracking data from Blender to UE5: TRACK THIS! - Camera Tracking From Blender To Unreal Engine - YouTube

He doesn’t seem to have the issue I’m having. But also he is using an older version of UE5.

Is it possible that this is a bug?

Note that regular SAVE doesn’t undo the parenting. Only SAVE ALL or RENDERING do.

Right click cinecamera > convert to possessable > try again (:

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