I am working on a crouching system, but because of my lack of scripting knowledge, I am watching tutorials for that. So I found this tutorial and everything works fine, but my camera seems to be jittery when I crouch, and I have no idea how to fix it.
(It is jittery only when I look up or down. When facing forward, it seems to be normal)
It’s more of a UE issue rather than you issue. The capsule (the camera is attached to) changes size and jerks the camera around; and this particular interpolation method probably does not help much. Try this instead:
Could you show the BP after the implementation - it’s buttery smooth on my end. The values in the select control where the camera goes, adjust accordingly.