Camera input on top of Play Camera.

Hello, I’m using blackmagic as camera input (with chromakey) and I was wondering how can I assign the signal that I’m getting from Blackmagic on the screen when I press Play(Alt+p), so the camera is always on the top layer. Even when I’m changing positioning.

A pretty extensive tutorial how to set up the camera with unreal.
The final output texture can probably also be setup to work with a UserWidget image overplayed on screen through the hud if needed.

Sorry can’t be of more help but I don’t have access to the specific hardware.