Camera in ShooterGame Example

Hello everybody,

I would like to know how I access the Player Camera in the ShooterGame Example using Blueprint.
I was unable to locate a camera at the PlayerPawn Blueprint as you can see here.

How do access the default camera to change its rotation?

if there are no component, I think it’s decided by the camera hight variable, you probably can’t get access to one with in blueprint like this.
Or, you can parent a camera component to [ROOT]Capsule, then you can use that one instead.
(default setting would usually use the first camera component they can find to replace default position one.)