Camera Ignore Time Dilation (or Set Custom...) How?


I am rendering a sequence with an explosion, with Global Time Dilation set to 0.001

But I want the camera to move at real speed, independent from Time Dilation, showing all this “paused” debris expanding in the explosion.

When I run the simulation and press play to the sequencer, it looks great. Camera moves at real speed. But when I render, the camera movement is also at 0.001 speed.

How can I keep camera independent from global time dilation?

Thanks a lot in advance!

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Bump on this thread. If anyone has found a solution/workaround, it would be greatly appreciated!