Hola!
I am rendering a sequence with an explosion, with Global Time Dilation set to 0.001
But I want the camera to move at real speed, independent from Time Dilation, showing all this “paused” debris expanding in the explosion.
When I run the simulation and press play to the sequencer, it looks great. Camera moves at real speed. But when I render, the camera movement is also at 0.001 speed.
How can I keep camera independent from global time dilation?
Thanks a lot in advance!