It would be great if the camera icons were a little less skeuomorphic and a little more practical. I quite often work on scenes which are not lit by a directional light and in these scenes the camera is completely invisible because it’s rendered like any other static mesh.
I know they have been they way they are for a long time, but compared to the minimal cameras in other 3D software that are uncluttered and show the field of view the UE cameras can be frustrating.
I don’t know if you know that you can change the camera mesh and size to whatever you want.
1 Like
I knew you could change the size - but I didn’t know you could change the mesh.
I guess making a wireframe mesh with an emissive material would be a workaround, but it seems to me that what is effectively an icon in a user interface should be visible even when you don’t have a sun light in your scene by default.
It would also be useful to have a (perhaps togglable) field of view representation, as virtually every other 3d software has. Bonus points for showing depth of field with this! Lights in UE already handle this elegantly with a wireframe cone but cameras don’t (unless I’m missing something very obvious, which is possible).
1 Like
I guess it would be nice if instead of supporting a static mesh you could put a blueprint, a blueprint could have a bildboar. You could also do all kinds of things like show what you say by activating events.