Camera has non-fluid movement on client side when using "pawn control rotation"

I see non-fluid camera movement on the client side when I am using the “use pawn control rotation” option.

I have the camera as a child of my character as follows.

I am replicating the rotation control variable in the following way.

And so I’m turning my character bone like this.

I would like to see the movement on the client side the same as it is seen on the server side.

Does anyone know what the problem is?
Thank you so much!!