I am trying to call up basic camera information, either as text to viewport, or as always-on HUD info (like the Matinee example showing CameraName, shot/sequence number, etc.). I import a group of cameras, with animation, and add them to Matinee so I can view them as a sequence (through a Level BP Event handler) using a Director Group. Using one of the cameras, in the sequence, it’s showing the FOV as 0.0, while there are FOV tracks being created that show non-zero keyframe values.
I’ve tried different ways to use a Matinee BP object to try to “find” one of the camera tracks and use the animation track for FOV data, instead of the direct camera component but to no avail.
I do find it worrying that Unreal is showing 0.0 FOV values for cameras with animated FOV information, however, so wonder if it might be a bug?