I have an Actor Component in which I use a Camera of the Owner to calculate Trace. The problem is, when I run it in Client - Server mode, I am getting two different forward vectors from the same Camera. Both values are changing when my Character rotates, but they are not the same. Why is that so? Should I replicate this Camera to Clients?
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I’m having the same problem, the first link is dead and the second one doesn’t have a solution.