I’m been trying to do this countless different ways, all have failed.
What I’ve tried and the results:
A) Calling a level blueprint function from the player blueprint.
– Failed: couldn’t figure out how to reference level blueprint.
B) Moving the camera within the level directly from player blueprint.
– Failed: tried to find camera using a tag but was unable to do so.
C) Update the camera within the level blueprint by getting the character’s location and moving camera only along X value.
– Failed: Getting character controller only seems to return spawn location and not current location.
D) Referencing player function/blueprint variable and then calling it from level blueprint.
– Failed: Even though I made a static reference the node wants to refer to ‘self’, the level blueprint.
E) Set camera component within player blueprint to absolute.
– Failed: Had no noticeable affect.
I’ve been at this longer than I’d like to admit.