Camera Focus Point Attachment

Hello there!

I use UE5 for cinematic purposes only. I use the Track Actor feature often. It works well for the most part, but if you are tracking a character and their body is moving quite a bit, it can all fall apart. I use the Relative Offset function to try and keep the focus on the Skeletal Mesh’s head.

If a character starts to rock back and forth though, it is just as much of a pain to try and rekey the offset as it is to rekey the focus plane.

My question is: How can I attach the focus point to a specific bone or socket on the character? If this is possible, that would be amazing! If it isn’t, is this something that can be added in an update at some point? I am specifically using a MetaHuman in this case.

Hello there @MADMOVIESINC!

Indeed, that setup should be possible.

Since you already have a socket, make sure it’s placed on the head bone (or create a new one there). Then, create an empty actor in your level, parent it to your metahuman, and attach it to your socket. This actor should now follow the bone at all times.

With that setup, you should able to adjust your camera to track the empty actor’s movement, and the target view will follow it’s precise movements.