Camera flying away to player start or level origin between camera cuts;base64
​Hi i have problem with rendering a sequence in the render que (UE4.26 Chaos) In between some of the camera cuts in the camera cut track the render que is blending 3 frames together and show one frame of the player start / level origin with alot of motion blur on it. It all looks fine when playing / scrubbing in the timeline. I have tried to delete the player start and also tried to use the movie pipeline game mode for the Main world map that i am rendering from. Nothing helps.

Se this images showing the problem. See also attached screenshot of the timeline showing the camera cuts. There is no space between them and nothin strange / unusual going on with them

Kind regards Arve Solli