I am playing with the MoverComponent examples listed in this article. I loaded the L_CharacterMovementBasics map located under All/Engine/Plugins/Mover Examples Content/Maps
directory.
Then I enabled camera lag on the Spring Arm component of the Manny pawn. This causes massive flicker. I can workaround it after using a fixed framerate. But I am wondering if there is a natural fix to it.
I understand that the package is experimental. Is this a bug?
The movement inputs are applied on the ProduceInput_Implementation call which seems to happen in the TickComponent of MoverComponent. And the spring arm is also computing lag in the TickComponent. Any body got any suggestions where to look for a fix?