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Camera flicker upon collision

Hi, I’m working on a physics ball game and I’ve run into something a bit annoying. Whenever the ball has an impact against another object there’s a brief, perhaps 1 frame where the camera seems to generate a nearby yet seemingly random frame that’s not accurate. The result is what appears to be a split second flicker whenever I run into a wall. I believe it has something to do with the springarms collision test. Any help would be greatly appreciated.