Hey everyone, I’m working on a new project where the player controls an animal at the first person camera (it’s a non realistic animal but close to a feline).
So, my main objective right now is to create a game feel close to a 'beast controller’. I want to feel that I control an anomal and not a human being.
What I’ve tried so far for the simple forward character movement is to se a camera shake that I only activate on the pitch to try . The problem is, the offset random mode makes crazy bad things. And the zero offset allows the camera shake to be visible only when I start to move or stop to move. So I can’t have this a proper camera movement for my running animal.
So, would you have any idea of how I can accomplish that?