This happened so suddenly when i go up, down, left or right the mesh kinda just falls off the camera how do i fix this Screen capture - f089fc19eb919c80272a909a16a0528a - Gyazo
would bet the camera is attached to the capsule and not the mesh
so when the mesh bends forward you suddenly see it,
normal solution for first-person cam is to not show the player mesh to the player owning the character
and having a different weapon/hand mesh for owning players
visibility of those meshes are controlled on the mesh in rendering by setting
the skeletal mesh of the whole character
Owner No See to true
and for the hands
Only Owner See to true
all of that is ofc only necessary for multiplayer games for single player games you can get away with only the hands an example for this would be seen in the first-person example from unreal