Camera facing leaves mess up in LODs

Im using SpeedTree to make some trees, and I want to use the camera facing leaves on the trees. They work fine on LOD 0 model, but once other LODs load then the leaves stretch and mess up.

Hey Shirk,

Be sure you have mip Levels established so when switching between LOD’s your texture resolutions stream at the correct distances. To check if your mips are set up, double-click the texture you are using for the leaves.

Texture Settings - Mip Levels

Use the mips in combination with your LOD distances to get the trees to render correctly when changing LOD’s.