Camera "eye"

Hi,
I have problem with actor transform.

When I see the sky, I press K - move to another location and continue see the sky. How to make the camera to see objects and did not look up at the sky .
Checking the rotation setting seems to be no work.

sorry man i read that about 10 times and I still don’t understand the question :frowning:

Ok, sorry, my english is poor. I want to set camera rotation when actor go to other location

No problem :slight_smile:

You need to set the rotation on the camera rather than the player character then. Guess you have a camera component on your player character blueprint. If so then hold ‘ctrl’ on the keyboard and drag the camera component into the event graph. This should give you a ‘get’ node for the camera, use that instead of your ‘get player character’ node.

Hope that makes sense :slight_smile: