I want the camera event to switch after enemies die or when the player is far enough away from danger.
(I connected the loop after this pic)
I want the camera event to switch after enemies die or when the player is far enough away from danger.
You havent placed anything in the loop so you are taking only the final result.
In your loop section you need to set a bool variable.
So in practice:
Boolean Variable called: isTooFar = true (presume its too far)
Loop > check current actor is too far if it is not then set isTooFar to false
Completed > Branch on isTooFar > if true move camera
Consider using a for each loop with break, as soon as it detects that at least 1 actor is close still then go to break
Loop > Check if character is still close > set isTooFar to true > break
Completed > Branch isTooFar > true > move camera , false > do nothing
Its either I’m missing something, or this doesn’t work. Can you send a screenshot, please?
Wait…an overlap event may be better to use to achieve a similar result.