Hello. For the project I’m working on, I am using the sequencer to switch between different camera angles for different lines of dialogue. However, every time I leave the dialogue the camera ends up in the stomach of the playable character. My guess would be because the ‘body’ of the character is focused round the hands. Importantly, this issue only occurs when I call two different sequences in a row. If there is only one line of dialogue, it’s fine, however since there are multiple in a row this causes this issue.
For the sequence, I use a different version of the character specifically for sequence, then go back to the main playable character after the sequence has finished. I’m also using the player start to spawn the character, if that makes a difference.
Character before dialogue
Character after dialogue (camera in stomach)
Thank you!!