Hi,
I’m working on a game with the Oculus Rift right now.
What I try to achieve is an effect similar to changing the FOV of the VR camera.
In other words, I try to make what I see look more narrow or wider.
Like this:
I didn’t find anything regarding changing the FOV in VR with UE4. Is this possible?
Or does anyone know of an effect that can be applied to the camera in VR that does something similar?
Thank you!
Best regards
Battlepad