Hello,
I’m trying to make custom smooth crouch for my character, but when using timeline with lerp (as seen on screenshot) camera doesn’t stop going down when it should and I end up looking at bottom of the map. The same blueprint works if I ignore lerp transition and just change camera relative location, but it’s too sudden for m project.
Hi Nevermore,
The issue you are seeing is caused by the Set Relative Location, running two timelines, and the values you are inputting for Z. Here is the crouching solution I use in my own projects, give it a try.
Create and set a variable to store the relative location of the camera at start. Do this in the Construction Script or the Event Graph using a EventBeginPlay node.
Then set this up in the Event Graph and reverse the Timeline on Release.
I hope that helps and if you have any questions feel free to post them here.
Thanks, TJ
How is your CrouchTimeline_01 Crouch Float Track set up?
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