So I have re-created the animations(prone, crouch and jog) from the UE4 documentation. I have a camera setup to a first person POV of the pawn but no matter what I try I cannot get the camera to follow the animation. Here is pictures of the camera and its setup, and what happens to me in game. Please keep in mind, I am fairly new to UE4. If you request me to change the entire layout to assist me I have no problem(s) doing so.
It won’t move with the animations just cause it’s owned by the mesh component, it needs to either be bound to a socket, or moved manually.
This is because when animations are played on skeletal meshes, the actual playing component itself doesn’t move, only the visuals do, which is the reason for base repositioning or something in anim BP’s
Ok, so day passed and I finally got a chance to look at my mesh. But for some reason, after setting the parent to the head, my animations suddenly stopped working. Ideas?