Camera doesn't delete?

So i don’t understand whats happening here i press the button and it seems to delete the camera but then i goto a view inside of the player, presumably just 0 0 0 in local space

The part i’m confused about is why it’s giving me a new camera?
My goal is to not render anything from the player pov

I’ve made an ai that walks around and i want to use it as a benchmark type thing i’m probabbly going about this in all the wrong ways but if someone could at least explain why the camera seemingly just comes back or is that just editor behavior and if i package/play standalone it would be black screen?

You need to switch to another camera before deleting the current one with “Set View Target with Blend”.

The “empty” camera can be a camera with a black UI widget applied if you want to see nothing.

I’m gonna try it of course, but can i swap to an AI’s camera or somehow be the Ai and still use the nav gird to walk around, or is there a significantly better way to do a benchmark, my goal is just to make it consistent by looking at the same places and walking the same speed the entire time so i can easier see the difference fps wise certain things have

There is a built in benchmark function

ah perfect thank you, have the answer :slight_smile:

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