Camera does multiple rotations when looking up or down

When i constantly give my mouse input either upwards or downwards after my camera is looking up or looking down

It does like 10-15 rotations at that spot every second

here is a clip of this bug

This is my Blueprint for camera movement

try to use a normal Clamp node

It’s because you’re using both axis nodes for both ways of looking…

The look up down one is for Y, and the turn one is for Z.

Plus, like blackforce says, a clamp wouldn’t help, because there’s nothing to stop the camera rolling round and round.