Im trying to create a tool for a virtual camera that measures the distance to a character/object/static mesh and hights ground and outputs the distance in Meters, and prints the Name of the character (object) on a UI/HUD. In Unreal Engine 5.1
Im really new to blueprinting so im trying to find a tutorial or help in getting started.
I was thinking of casting a ray from the camera and getting the distance there, but Im getting stuck on the basics.
I need a bit of help finding the right tutorial or link to something that could help me.
See if you get this working first. It measures the distance from the camera to the object we’re looking at. You’d then refactor it to work with things other than the pawn we’re looking through. Hard to advise without knowing more.