Hey fellows, I’ve been working on a project for mobile recently, a few days ago I encountered a really annoying problem with camera and couldn’t solve it till now.
so everything is working fine on my viewport and I can adjust my Camera to work the way I want, but when I change the resolution of the viewport or try mobile build preview, my camera has a different distance from PlayerCharacter and it varies based on the resolution I choose, either it goes far away or to close to the player that I only can see his head. here is an example of it being far away(the Camera actually has to be closer to the player than this):
https://forums.unrealengine.com/core/image/gif;base64
](filedata/fetch?id=1862437&d=1613328362)
I found out that enabling Constraint aspect ratio in Camera Component setting is exactly the thing I need, but the problem is that it automatically adds black bars on the screen which is of course not desired and ugly, So my main question is how can I achieve the exact same thing Constrain aspect ratio does without black bars? I already tried to convert Horizontal FOV to vertical FOV since at first I was testing my project on landscape mode and it seemed to work correctly but now I’ve changed it to portrait. this is what I have tried: https://answers.unrealengine.com/questions/451289/how-to-use-vertical-fov-using-blueprints.html
Thanks in advance!