Camera Display Model Bug - Pull request

I’ve created a new pull request on Github (https://github.com/EpicGames/UnrealEngine/pull/8900) that fixes a tiny bug that happens when you have bCameraMeshHiddenInGame set to false and you hit Play in the editor. Somehow, the model is persistent and you end up with double meshes in the viewport. It is unnoticeable but there are double triangles being rendered.