Camera device is not fully orthographic

As shown in the video, the orthographic setting doesn’t make floors fully align if you set the camera to top down. This is shot with a 90 degrees camera and all geometry is placed on the grid island tiles.

Its possible, but isnt it more likely that your model(s) are not fully vertical?

Acrually, test for this.
Add a pefectly overhead light source.
See what sort of shadow casting you get.

If there is no visible shadow at all, then you may have found an issue.

Note: ortho camera supports no shadow, so you have to combine 2 views to see the effect.

I used the fortnite grid and moved vertically to build the room, I tested it twice to be sure, but its there exactly

So within Unreal Engine, if you use an orthographic camera you have no shadows.
The fact you have shadows in your renders at all means that you aren’t using a really orthographic camera.

Assuming the topic was in regards to the fortnite bs thing, then you are right. The ortho camera is not Orthographic because Epic sucks and in some 20 years they never actually added the shadow rendering into the orthographic setup (and to provide you with shadows they are using a regular camera).

That makes more sense. Yeah I dont know the inner workings of the device itself as its not exposed, but I would assume its not perfectly orthographic, thus the height indifference

Hi all,

Shadows in Orthographic Rendering was added in 5.3

I tried to reproduce this, but I do not see anything unexpected.

It looks like you have a system to hide/show the upper floor?