Camera cuts are not properly displayed.

I would like to loop the level sequence in the game.

It is a very simple composition that shows the image of a Cine Camera Actor and does not include any variable changes (curves).

I have taken two videos with the first image in the same state.
I looped the section as shown in the image.
I filmed the display on the editor.

Camera Cut

CineCameraActor

This shows that the screen flickers about once per second for camera cut videos.
This also occurs when the level sequence is looped during gameplay.

On the other hand, the CineCameraActor display shows no flickering, which is ideal.

I do not know why it would go wrong when the camera cut display is used.
The state is as shown in the first image, and there should be no switching to another camera during the loop, or the camera being cut off, etc.

I am very distressed and would appreciate help.

If there is a problem with how to put up the video, etc., I would appreciate it if you could tell me the correct way to do it.
Thanks for reading.

Ah, I found the cause.
It seems that Global Illumination and Reflection method from Lumen to ScreenSpace in the project settings causes this phenomenon.
I’m sure this is correct because I had the same problem when I set the new project settings to ScreenSpace.

Lumen is heavy, so I was using this one, but it didn’t work. Hopefully the problem will be fixed.

Not all of the problems were resolved.
When we changed from ScreenSpace to Lumen, this problem was resolved for some Levels, but there are still some Levels where this problem still occurs even with Lumen.
The same is true for the Levels in the video above. We will continue to investigate.

I have a feeling that the problem lies in the level sequence loop itself.
It is likely that the topic title and question text were not appropriate.
I will close the topic for now.

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