Hi there,
I’m currently working on some animations using UE 5.3 and noticed a bug with the Camera Cut Section Blending.
I’ve read the documentation on how to use camera blend inside the sequencer.
At first everything seems to work absolutely fine but as soon we try to render the sequence using Movie Render Queue all of a sudden the interpolation to blend from one camera to the next is linear.
I thought it has something to do with the Movie Render Queue itself but after hours of troubleshooting I noticed the same problem occurs when playing the animation in PIE and even after the project is packaged to an executable.
After reading some posts it seems other people have (or rather had) the same issue already 3 years ago. One staff member even goes that far and said the following: “You can blend into and between cameras by enabling blending on the track, and then dragging between the camera cut sections”.
In the end I can’t find any solution to fix that problem with the exception of having only one camera and keyframing everything. But that’s obviously not a viable and flexible solution.
I REALLY hope I’m just doing a mistake and forgot something obvious. If that’s the case please let me know what I’m missing here.
In case that problem is an actual bug then I can only hope Epic is fixing it asap.
Kind regards
Gévarred