Corentin3D
(Corentin3D)
December 3, 2014, 10:42am
1
Hi guys,
Sorry for my bad english language ; I’m Corentin3D, i’m freelancer. My website here : www.corentin-bechet.com
I begin to work with UE 4.
I am currently looking to create a camera manipulation.
I want to my model ( eg image) and turn, zoom, pan, …
Just like in a 3D viewer …
I understand the need to manage this from the Blueprints , but I do not see at all how to create my nodes in order to have what I want .
I need your help.
Thank you!
Corentin3D
(Corentin3D)
December 3, 2014, 12:06pm
3
hi,
Thank you for reply
This is not really a kinematic I want.
I really want to have a manipulable camera to rotate around an object, zoom , a view pan.
Fen
(Fen)
December 3, 2014, 12:48pm
4
Hello,
Have a look at the basic camera movements in third person character. Remove the moving inputs and add a camera arm length movement (even with a timeline) then add your mesh at capsule place and use umg to have a clickable zone. with an invisible box as floor ignored by camera or some gravity set up ( not sure about the best ) it may be what you’d like.
Corentin3D
(Corentin3D)
December 3, 2014, 10:29pm
5
Hello,
Have a look at the basic camera movements in third person character. Remove the moving inputs and add a camera arm length movement (even with a timeline) then add your mesh at capsule place and use umg to have a clickable zone. with an invisible box as floor ignored by camera or some gravity set up ( not sure about the best ) it may be what you’d like.
Thank for reply,
Not realy to make this, i want to create " Free camera " in my environnement, with free rotation, move, and view pan.
Exemple : The navigation of camera on Sketchfab : www.sketchfab.com
So…, just i want to make my camera setup on UE 4 for launch my projects and look at my models 3D online on my website.
Corentin3D
(Corentin3D)
December 4, 2014, 4:46pm
7
HI guys,
I need your help, it iss very important for me …
Thank you very much !
Corentin