Camera control

Hi

I have some UI buttons on screen and with the default camera controls it is hard to push the buttons:). So is how or where can I change the default camera controls so I can look around when holding the right mouse button for example?

Thanks and help appreciated

Aydin

I don’t know what exactly your question is, but if you want to override default in editor navigation, you probably have to dig a lot deeper than you should.
If you want to check that your UI buttons(assume they are for in game) work, you need to hit the “play” button and then click on your UI buttons.

Thanks for your response. Basically I want to have to look around my scene with my right mouse button down.
My buttons needs to be always on screen and the click option after hitting the “play” button appears once. clicking a button afterwards is very hard because the camera rotates with your mouse movement
So what I am after is I think something like an “Orbit Camera”. I will dig more into because I am fairly new to Unreal:)

Aydin

from your description, I strongly suggest you go through the tutorials in the sticky thread.

Thanks and started to do that already:)

Try creating a new game using the Third Person Blueprint template (if you have not yet tried it), by default it has a camera that orbits around the player based on the mouse movement. Even if it is not exactly what you are looking for, you can to modify the system to suit your needs, but it has the orbit functionality to begin with. :slight_smile:

Thanks . I am looking at it now:)

Thanks again