Hey everyone,
I have actors with camera components scattered around my level for sequencer to use. It all works perfectly in PIE. When I package the game, however, the sequence doesn’t work. After a lot of debugging, I discovered that the cameras are not being packaged correctly. The actor they are attached to is still there. If I attach a child component to the camera, that is there. The camera itself is even considered active (I plugged “is Active” into a print string and it said True), but the camera itself does not work. I turned the mesh on so you can see it in game, but that is also invisible in the packaged game. It’s like it’s somehow both null and not null at the same time. Has anyone seen anything like this?
—Tyler