I’m using the default camera boom in the third person template, I noticed in small spaces the camera comes way too close to the character, Is there a way to adjust this so there’s a max limit of how close it can get?
Also in the video below you’ll see some camera clipping which only happens in small spaces like this, any ideas why it’s happening and how to fix it?
note: I’m using a camera boom, From my knowledge I don’t know the exact different between it and a spring arm, so if they’re different please let me know.
So yeah, you want to switch your boom out for a spring arm.
A spring arm is just like a boom- except it can squeeze forward and pull backwards when the camera collides with things! You should be able to just keep most of your settings, but you can set a minimum and maximum distance with that.
thank you for your reply, I switched to a spring arm and looks like the clippings gone (thank you!), but could you specify which setting specifically I can change to stop it getting so close?
heres a video of what i mean, see how its way too close, I want to stop it from being this close.
Okay so… there’s a decision you have to make here, unfortunately.
You can either have the camera clip into the environment or into the character. Because if the two are colliding and you try to put the camera in there… you have to pick one or the other because the two things you don’t want to clip through are colliding.
okay no worries, I knew it most likely isn’t possible so I’ll need to think of locking the camera in some way so the player can’t rotate so freely, but thats up to me now
If you’re doing a game with a lot of small spaces, try maybe switching to a fixed camera system for those smaller spaces! So you would have trigger boxes set the current camera to a camera you’ve placed in the level, and then temporarily switch to that. Or you could do cutscene type things like modern AAA adventure titles do to squeeze through those spaces.
I think you don’t have to redesign your whole camera system, just maybe something for those short sequences.