Camera collision True First person

I have a player character with true first person camera set. So I’ve got some animations when the head fall on ground and I’ve got some problems with camera because it moves through the ground and it’s making an ugly effect…
Camera is strictly attached to the head bone.

Any idea ?
Thank you very much :wink:

Althoug there has to be a “better” option, you may want to use a capsule (maybe as child of the camera), make it bigger than the camera, and activate its physics when the animation is playing, so the camera won’t be able to go through walls

I had the same problem. I didn’t find the solution just yet but you can atleast try to work with the camera and the main collision box. If you move the mesh backwards you make space for the camera. You get even more space when you dont use the lock camera to head. Works for now.