Camera Collision disable for "starting created camera"

Hello, I hope I can explain my problem. I come from germany so please excuse my bad english ^^

Well, I created a new project with an empty level and no camera and so on in there… (I don’t see any in the inspector), but when I “testplay” my level (I need some phyiscs simulated for a science project) my “created camera” can collide with the objects. So when I move them via “lerp”, I can “manipulate” the way my components move… And I don’t want that. I want, that my camera dosen’t collide with objects in the scene, like the camera in editor mode (which I can’t find in inspector and is just created when I start “testplay”).

Where can I find the settings for this?

I got it!!! But for everyone else, if this helps:

Project Settings → Maps and Modes → Default Game Mode → FunctionalTestGame

(and not GameModeBase, this is the basic camera with collision on…)