Camera clips with character mesh

I’ve been editing alot of it, im not sure its the same as before…

I figured it was the animations and i was right, i found somones example of how they did fps animations with the method i described (one mesh but move camera to make true fps camera)

He kept the actual body straight for most of the animations…

I rotated the hip/spine bones slightly so that it looked more realistic but im assuming i rotated way too much and it jacked up the camera view of the arms causing clipping!

I have yet to fix it fully, but when and if i do i will be providing video and pictures of what im dealing with

Hopefully i resolve this, nonetheless i will post the vid and pic as soon as i can to perhaps help others or get more help from you and anyone who can help

Thanks for responding!! :smiley: