Camera clips into player after sequence

hi! I am creating an adventure RPG and I have a sequence where the camera looks at the broken bridge, then at an orb that allows the player to double jump, but I am having issues. one, after the sequence plays out, the camera clips into the character as if it were now a first person game, and second, after the second sequence(with the orb) plays, it stays on the last frame of it. but heres the thing, the game doesn’t crash because I can also hit the other triggers.

here is the first squence blueprint

here is the second

just so you know, they are both connected to eachother in the level blueprint.