I faced a weird problem: when the ball hit the wall, the camera clipped through that wall. The problem is it only happens with one particular wall but that wall is just copy-paste of other walls . Here are screenshots of how it looks and of my camera settings :
how are you moving the Actor (Ball) is this being done in Tick()
(preferably in the Pre-Physics_Tick_Group
) ?
Is the Actor moving itself through logic, or is it moving through some other interaction logic?
check that the Collision is the same between your walls (sometimes things can get incorrectly assigned even when copying it is random, but randomly possible)
how thick are your walls, are these Rectangular-Boxes (scaled cubes) or are these planes? sometimes the collision response doesn’t behave 100% with planes as the object could move fast enough to go through the plane before the physics/collision response can happen.
is the Camera using the Camera
collision preset? have you modified the Camera
collision preset?
have you overriden the CameraManager class that the Pawn/Character is using?