Camera clipping breaks my line trace RESOLVED

Hmmm… the forward vector from the mesh, does just point directly forward. And yet you have a line going off at an angle, not sure how you’re doing that :wink:

It should come out from the waist.

In the end, I’d use the head direction, I think that’s the good direction for the spell, but for now, it’s good to get the mesh working.

Can you show the code?

EDIT: Hold on, my bad…

Right, so it should be right vector for that mesh, never mind. You can also do it from the arrow ( or put your own arrow in to avoid the error you get ):