The values I set for ‘Pitch Max/Min’ and ‘Yaw Max/Min’ are working correctly. I confirmed this using the ‘Append’ node. The problem is that this camera angle clamp ignores the direction the player’s camera is facing and randomly selects the angle clamp, sometimes taking the right vector instead.
Hm. Maybe try “Get Player Forward” off of the player controller, then split that as it will be a vector, then add/subtract your 80/-80 to get the max/min values. I don’t know if camera manager is based off of local rotation off the top of my head. But it seems based on experience I’d normally have to get player forward if I’m basing anything off of player rotation.