Hello, i’m relatively new to Unreal Engine and i was wondering about how i setup a functional First Person camera for my ThirdPersonCharacter. I’ve followed some tutorials and the setup is working fine, the problem for me is Z Rotation - i can’t look up and down when i’m in Play Mode. Turning to the sides work fine. I think i’m missing something in the Camera settings but not sure what.
Could you show or explain what the camera is attached to atm? Generally speaking, things often revolve around Control Rotation. The player controller goes: I am rotating, and pawns get to choose if they want to follow or do their own independent thing.
The camera and the springarm act in a similar fashion, they can follow what the pawn is doing or be more independent:
But what to choose would depend on how you want stuff to work and what is attached where.