Camera changes position without my consent

Hey everyone,

Working on a prototype here and now the camera is bugging me. I’ve attached the camera with a springarm to the Mesh of the player. Positioned it so that it would be behind the player, but now something funky happens. On ‘Play’ the camera switched to the front of the player. I’ve done nothing (to my knowledge) that would change the camera’s position.

The only thing I’ve done is, I’ve added a custom controller where I do all controlly things, but nothing with the camera.

Added a screenshot.

How do I fix this? Where did I go wrong?

Edit: After decoupling the camera from the SpringArm, the Camera stays on the correct location, so something’s funky with the SA. After putting Camera back on the SA it’s wrong again. But after rotating the SpringArm to the front of the player and then pressing Play… It shows the back of the player again.

So it seems like it’s opposite day or something.

The spring arm is probably colliding with the player mesh and deciding that it can’t be further back. You should make the “start” of the spring arm ray be behind the player mesh and player collision.

Thank you for your input, but it doesn’t seem to be the issue (or im an idiot and keep doing it wrong).

I’ve placed the start of the SpringArm behind the Mesh, I also moved the SA out of the Mesh in the hierarchy. Still the same thing happens. However, I noticed when I enable ‘Inherit YAW’ the camera does actually show the backside of the player.