Hello, I have an app where a webcam is fed into the engine to capture a users performance while a sequence is playing. After the user is finished recording, I would like to have the engine go back and re-render the sequence using ‘Movie Render Queue in Runtime’ with better quality settings, make cuts, etc.
I’m trying to figure out how to write the webcam images to disk during the performance at the same framerate as the sequence so when it reads it back in they are in sync.
Is there some magic with DeltaTime I can use or some kind of ‘OnSequencerFrame’ event I can subscribe to?
Appreciate any insight!