Camera Boom Adjustment via Controller Input

Hi folks,

Quick question for some of, I’m new to Unreal Engine and am trying to make a scrollable (Zoom In and Zoom Out Feature) in Blueprint.

I’ll paste my Blueprints below:

  1. As you can see I have a the Scroll Camera Function working under the Mouse Wheel Axis Event, this is working.

  2. I’m trying to replicate #1 with a Gamepad by saying “When Right Thumbstick is held down and Left Thumbstick is pulled back or pushed forward it will Zoom In or Zoom Out”. This is not working.

Anyone ever experience this or could come up with a solution?

Thanks!

Hey @Dezkiir1 . I did the following implementation which is pretty straight forward and it works

My question to you is what gamepad are you using? If it is any controller other than XBox controller(s), Unreal Engine may not be picking it up. You can test this by printing value outputted by the event and moving your right joystick.

Hi @zer0chi ,

Tried adding the Print statement after my event to get the Y-Axis values from the thumbstick and it seems to work fine, being read ok. It must not like the boolean statements.

I’ll post an update when I get this fixed.

just checking in, did you get to solve it or still need help?

Hey sorry only getting to this now, I decided I could use a Chorded Action and adjust the Camera Boom using the Right-Thumbstick Y-Axis while holding another button!