Searched and seems complicating. Can a walking bobbing movement be added to a camera when its moved around? I have a head model and want to do a walk around of it but with those step up and down movements you get naturally in the real worl. Anyone know a link with the steps?
Well… found a few tutorials in how to do it. But most if not ALL dont show how to attach the shakecam blueprint to the camera. I suppose thats where I am stuck. Allt he tuts are based on having a character inside the editor. But anyways… I just went in the timeline editor and added some movements to the yawn, roll etc. I will post a link to the results soon.