Hey guys, sorry if this is a repost but I have looked high and low and found nothing.
UDK had a nice camera bob effect that occurred when the player moved, but in most default projects within UE4 either the mesh animates up and down or you get the wheelchair, float into oblivion effect.
I figure with blueprints I should be able to move the character’s camera using a timeline and a lerp vector, but when and where should I do this? I imagine I should do this in the character class and only if the player is moving. Am I on the right track here, and has anyone else figured this out?